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An Investigation to compare the use of Multimedia and VR in building a virtual car chase simulator

This project is my third year project at the University of Sheffield as a requirement of the degree of Master of Engineering with Honours in Software Engineering, under the supervision of Dr. Steve Maddock.

 

 

Introduction to the Problem
Car chase problems are compelling issues which police fore must address firmly, many problems occur because of the vague policies laid out for car chasing. In a car chase most of the time hat one learns in the field training is not quite what he gets in real life. This project argues that the use of computer-based training can help in training officers to deal with these problems and simulate some of the situations, which are difficult to train on in the training field. Two computer-based programs are developed to show how computer-based training work, one using multimedia technology and the other is using VR technology. The programs are evaluated and compared for their suitability.

Aims of the project
  • To investigate the suitability of using computer-based training to assist in car chase training.
  • To investigate the processes involved in using multimedia technology for designing a car chase simulator.
  • To investigate the processes involved in using VR technology for designing a car chase simulator.
  • To compare the multimedia simulator with VR simulator.