An Investigation to compare the use of Multimedia and VR in building a virtual car chase simulator
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This project is my third year project at the University of Sheffield as a requirement of the
degree of Master of Engineering with Honours in Software Engineering, under the supervision
of Dr. Steve Maddock.
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Introduction to the Problem
Car chase problems are compelling issues which police fore must address
firmly, many problems occur because of the vague policies laid out for car
chasing. In a car chase most of the time hat one learns in the field training is
not quite what he gets in real life. This project argues that the use of
computer-based training can help in training officers to deal with these
problems and simulate some of the situations, which are difficult to train on in
the training field. Two computer-based programs are developed to show how
computer-based training work, one using multimedia technology and the other is
using VR technology. The programs are evaluated and compared for their
suitability.
Aims of the project
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To investigate the suitability of using computer-based training to assist in car
chase training.
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To investigate the processes involved in using multimedia technology for
designing a car chase simulator.
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To investigate the processes involved in using VR technology for designing a car
chase simulator.
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To compare the multimedia simulator with VR simulator.
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