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Comparison Results of Mutilmedia and VR simulators

Abstract Comparison

  • Closer to real life: most users judged the VR simulator as the one closer to navigating in  real life. They also appreciated the ability to change speed by increasing  or decreasing
    the navigation line's length, as described earlier.

  • Level of movement freedom: the VR was again the winner in this area because of the freedom given.

  • Situation awareness skills required: the multimedia simulator required less awareness skills to be able to resolve the problem.

  • Easier to use: most users found that the multimedia was easier.

Technical Comparison

Object Criteria Multimedia Simulator VR Simulator
Roads 1- Physical storage 996KB 15.2KB
2- Design time Easier to build in terms of adjustment and repositioning, and it took less time to build. Harder to build, especially when trying to keep the number of faces to a minimum
3- Roads reality Smoother Sharper
4- Design Cost 1,293 polygons 480 polygons
5- Extendibility Easy Easy
6- Reusability Easy Easy
Buildings 1- Physical storage 53KB 393KB
2- Design time short time short time
3- Model Reality equally realistic equally realistic
4- Design cost 24 polygons 12 polygons
Models 1- Physical storage 126 KB 10 KB
2- Design time difficult very difficult
3- Design cost 3,618 4,802
Animation Scripts 1- Design time Very easy Very difficult
2- Animation reality equally realistic equally realistic
3- Extendibility easy to extend harder to extend

Comparison Discussions

The comparison above shows that each of the simulator has certain advantages and disadvantages, and the choice of which one to use should be based on what the user is trying to achieve. If the user is trying to achieve some animation for a complex chase situation which cannot be achieved or expensive then the best choice is the use of multimedia simulator. However, if the user is trying to test the participant's control of the situation under pressure, then the use of the VR simulator is to be advised, because it involves the user's driving as well as making crucial decisions.

Project Evaluation

The research shows the capability of computer based training of raising some valid points that should be stressed during a chase, like not overtaking around a turn, to treat a red traffic light as a giveaway, and not overtake if there is a junction a head. Although most of these points are standard rules which every driver should know, the product shows that a computer based training programme is capable of presenting situations in such a way that the user can learn or confirm some knowledge he already has. Despite teh fact that most of the users during the test were unfamiliar with car chase situations, most of them learned something new, such as the giveway situation on a red light, and the fishtail maneuver in a chase. Therefore, it is fair to say that a simple computer-based program can be used to train people on different tasks. However, more effort is needed to make the product more usable. Therefore, it is advisable that experts from the police force should participate in constructing the design of different scenarios. .