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Design & Implementation

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Tools Used
VRML2.0 used during the process of
development and you can use CosmoPlayer 2.1
plug-in for viewing the simulator.
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Road Design
Using simple flat faces (IndexedFaceSet node) which consumes
minimum number of polygon faces.
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Building Design
Buildings in VRML created using the Box geometry type and then
applying mapping technique. p55
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Models Design

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User Interaction & Object Behaviour Design
Here we describe the following:
- The way the user navigates in the world.
- The way the objects are animated in the world.
- The things which happen according to the user location.
In VRML world the user is represented by what is called an avatar, which is
simply an embodiment of the user in the 3D world. The
avatar characteristics are defined in the NavigationInfo node. The
collision detection used is the default provided by VRML. VRML
provides ProximitySensor node to achieve the chase maneuvers.
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