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Design & Implementation


  • Tools Used
    VRML2.0 used during the process of development and you can use CosmoPlayer 2.1 plug-in for viewing the simulator.

  • Road Design

      Using simple flat faces (IndexedFaceSet node) which consumes minimum number of polygon faces.
  • Building Design

    Buildings in VRML created using the Box geometry type and then applying mapping technique. p55
  • Models Design

     
  • User Interaction & Object Behaviour Design
    Here we describe the following:
    - The way the user navigates in the world.
    - The way the objects are animated in the world.
    - The things which happen according to the user location.
    In VRML world the user is represented by what is called an avatar, which is simply an embodiment of the user in the 3D world. The
    avatar characteristics are defined in the NavigationInfo node. The collision detection used is the default provided by VRML. VRML
    provides ProximitySensor node to achieve the chase maneuvers.